AI Insights · Timothy · January 2022
Top 5 Boat Games in Malta Q4 2021: Unified Platform Performance
Explore the performance of the top 5 boat games in Malta during Q4 2021, including trends in weekly downloads and revenue.
During the fourth quarter of 2021, the top 5 boat games on a unified platform in Malta displayed varied performance trends in terms of weekly downloads and revenue. Here’s a detailed look at each game's metrics based on data from Sensor Tower.
Battle Warship: Naval Empire saw fluctuating weekly revenue, starting at $97 in the first week of October and peaking at approximately $747 in the final week of November. Weekly downloads were more sporadic, with a notable low of 6 in mid-December and a high of 44 at the end of September.
Sea Port: Cargo Ships Harbor experienced a steady weekly revenue stream, starting at $100 and reaching a peak of $143 in the first week of November. Weekly downloads remained relatively stable, hovering around 10-21 downloads per week throughout the quarter.
Virtual Regatta Offshore had consistent weekly revenue, ranging from $34 to $78, with a notable peak in the week of December 20. However, the game showed almost no weekly downloads for most of the quarter, except for a slight uptick to 5 downloads in the final week of December.
Battle of Warships: Naval Wars experienced varied weekly revenue, starting at $31 and peaking at $58 in the fourth week of November. Weekly downloads were relatively consistent, averaging around 15-23 downloads per week, with slight fluctuations throughout the quarter.
Titanic: The Mystery Room Escape Adventure Game displayed stable weekly revenue, starting at $14 and peaking at $25 in the week of December 20. Weekly downloads were minimal, with most weeks showing single-digit downloads and several weeks with none at all.
For more detailed insights and data, visit Sensor Tower.